©â¶Hªº¹Ï®×¡]¤G¡^

 

 

l          ·s¼W 256x256¤j¤pªº¼v¹³

l          °õ¦æ[image] -> Filters -> Render -> Clouds -> Solid-Noise¡A¨Ï¥Î¹w³]ªº°Ñ¼Æ³]©w¡AÂI¿ïTurbulent¿ï¶µ¡A²£¥Í¦Ç¶¥Ãúª¬®ÄªG¡C

l          ÂI¿ïTileable¿ï¶µ¡A²£¥Íªº¹Ï®×¬OµL±µÁ_ªº¹Ï®×¡C

l          ¹Ï¼h§ó¦W¬°Black White¡C

l          ½Æ»sBlack White¹Ï¼h²£¥Í¤@·s¹Ï¼h§ó¦W¬°Gradient Map¹Ï¼h¡C

l          ¹ïGradient Map¹Ï¼h°õ¦æ[image] -> Filters -> Colors -> Map -> Gradient Map¡A¨Ï¥ÎFull_saturation_spectrum_CCWº¥¼h¡A±N¶Â¥Õ¹Ï®×Åܦ¨±m¦âªº¹Ï®×¡C

l          ¹ïBlack White¹Ï¼h°õ¦æ[image] -> Filters -> Colors -> Map -> Gradient Map¡A¨Ï¥ÎFrench_Flagº¥¼h¡A±N¶Â¥Õ¹Ï®×Åܦ¨ÂÅ¥Õ¬õªº¹Ï®×¡C

l          ¨Ï¥ÎSelect -> By Color±NÂŦ⪺³¡¤À¿ï¦í¡A±N¿ï¨úªº³¡¤À¶î¤W¶Â¦â¡C

l          ½Æ»sBlack White¹Ï¼h²£¥Í¤@·s¹Ï¼h§ó¦W¬°Edge¹Ï¼h¡C

l          ¹ïEdge¹Ï¼h°õ¦æ[image] ->Filters -> Blur -> Gaussian Blur(RLE)¡ABlur Radius³] 5¡C¶Â¦â»P¥Õ¦âªº¤À¬É³BÅܼҽk¡C

l          °õ¦æ[image] -> Image ->Colors -> Threshold¡AThreshold Range³]64¨ì179¡C§Q¥ÎThreshold±N¼Ò½k¤Æªº¶Â¥Õ¤À¬É³BÂন¥Õ¦â¡C

l          «á¨Óµo²{[image] -> Filters -> Edge Detect -> Edge¡A¨Ï¥ÎEdgeÂoÃè¨Ó´M§ä¶Â¥Õ¥æ´ÀªºÃä½t¡A¸û¬Ù¨Æ¡C

l          ¨Ï¥ÎSobelÂoÃèÁÙ¥i²£¥Í³z©úªº­I´º¡A§ó¬Ù¨Æ¡C

l          °õ¦æ[image] -> Image -> Colors -> Invert¡A±NÃC¦â¤ÏÂà¡C¨Ï¥ÎSelect -> By Color±N¥Õ¦â³¡¤À¿ï¦í¡A°õ¦æ[image] -> Edit -> Clear²M°£¿ï¨úªº¥Õ¦â³¡¤À¡C

l          ¦¹®É¥u³Ñ¶Â¦âªºÃä¬É¡C

l          °õ¦æ[image] ->Filters -> Blur -> Gaussian Blur(RLE)¡ABlur Radius³] 2¡C

l          ±N¤T­Ó¹Ï¼h­«Å|Åã¥Ü¡C

l          Gradient Map»PBlack White¨â­Ó¹Ï¼h¥HDifferent Mode²V¦â¼Ò¦¡­«Å|¦b¤@°_¡C

 

¥Ñ©ó¦bSolid-NoiseÂoÃèÂI¿ïTileable¿ï¶µ¡A²£¥Íªº¹Ï®×¬OµL±µÁ_ªº¹Ï®×¡C¤U­±¬O¥|­Ó¹Ï®×¨Ã±Æªº±¡§Î¡C

 

¶Â¥Õ¦â¶ôªº¹Ï

¨Ï¥ÎEdgeÂoÃè¨Ó´M§ä¶Â¥Õ¥æ´ÀªºÃä½t

¨Ï¥ÎSobelÂoÃè¨Ó´M§ä¶Â¥Õ¥æ´ÀªºÃä½t